Climb the stairs in this room until you reach the security office above. Return to the first level of the red room, and go back to where you activated the first lava pipe. Higgins, a former Geothermal Plant worker, is hanging out alone and talking to himself about eating rats.Ĭonvince Higgins that you aren’t a phantom, and he’ll suggest a way for you to shut down all the robots in the plant and give you his access code. If you’re struggling getting through all the robots in the Geothermal Plant, head back to the circular red room and go down the ladders until your reach level four. Reprogram the automechanicals (optional step) Neither decision is good or evil, but it seems that you’re actually dooming far more people if you side with the Botanical Lab. If he leaves, everyone else should live, and the town of Edgewater will continue - with Reed likely your only casualty. When you ask Reed to leave, he suggests this is the end for him, and that his failure likely means his death. However, if you can convince Reed to leave, Adelaide will return. If you choose to give Edgewater the power, most of the Botanical Lab citizens will speak about returning to Edgewater, while Adelaide swears to stay behind, refusing to give up her cure for the Edgewater plague. If you choose to reroute the power away from Edgewater and to the Botanical Lab, Reed will force you to kill some of his personal guards to get the power regulator from the cannery. ![]() Obsidian Entertainment/Private Division via Polygon Will you remove power from Edgewater, stranding the corporate citizens and dooming them? Or will you do the same to the free-thinking deserters at the Botanical Labs? The major factor in your decision here is which side is going to be mad at you. When you’ve activated all three lava flows, head back to the central computer. Climb up on the far walkway and walk across the metal surface to find the third and final vertical pipe. Keep going along the path until you reach a room filled with pipes. The first is on a walkway, attached to another pipe shooting into the air. Follow the path and you’ll find the next two panels. On the second level, head out the door on the left. Walk to your right and head down some stairs. Leave this room by continuing forward into the circular red room. Flip the switch on the panel to get the lava flowing. There’s a small panel attached to a big pipe. Return to the entryway of the Geothermal Plant and move down the center hallway, down the stairs and into the room on your right. The computer tells you there’s some kind of malfunction, so let’s go fix that first. Walk up to it and try to redirect the power. When you’re ready to make your decision and divert power from either Edgewater or the Botanical Lab, head into the Geothermal Plant through the broken gate and front door. Note that you can also come talk to Adelaide about some of this stuff after you’ve entered the Geothermal Plant but before you’ve rerouted the power. Go here and talk to Adelaide if you want some context about her settlement. ![]() This step doesn’t say it’s optional, but it is. Deliver Reed’s message (optional step)īefore you head to the Geothermal Plant, you can stop by and talk to Adelaide in the Botanical Lab settlement. ![]() The Vicar doesn’t have any great advice for you, but he’ll offer you a new quest for your trouble: The Illustrated Manual. Go inside and look into the office on the left. Look around until you see a circular building devoid of filth. Turn left out of the door and walk toward the east gate. This step is optional, but you’ll get another quest for your trouble. She suggests you go speak to the Vicar in the nearby church. When you leave Reed’s office, your new companion Pavarti has something to talk to you about. ![]() But you have other options to think about. He wants you to reroute the power from the Geothermal Plant to Edgewater, stranding a group of deserters without power. When you go up into the Saltuna Cannery tower to talk to Reed, he’ll offer you this quest. You’ll pick up this main quest through Stranger in a Strange Land.
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